The importance of Virtual Reality in "Ready Player One" by Ernest Cline and its Movie Adaptation - Nicole Piontek

Nicole Piontek

The importance of Virtual Reality in "Ready Player One" by Ernest Cline and its Movie Adaptation

1. Auflage. Sprachen: Englisch. 21,0 cm / 14,8 cm / 0,3 cm ( B/H/T )
Buch (Softcover), 24 Seiten
EAN 9783346578433
Veröffentlicht April 2022
Verlag/Hersteller GRIN Verlag
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Beschreibung

Seminar paper from the year 2021 in the subject American Studies - Literature, grade: 1,7, University of Bonn (Institut für Anglistik, Amerikanistik und Keltologie), course: Anglophone Media and Popular Cultures, language: English, abstract: This paper aims at pointing out the difference of the importance of the OASIS in Ernest Cline-s "Ready Player One" and its movie adaptation. In both versions of the story the OASIS plays a prominent role. Nevertheless, the novel offers a more profound representation of the virtual world which results in a different portrayal of the novel-s characters and their relationship with others and the world as a whole. In how far does the representation of the virtual world and its technological attributes differ? Where does the movie make cuts and what focus does each version choose?